SMM - Studio Session II Promo Project
Sector:
Location:
London, UK
Year:
2025



Materials:
Blender, Adobe Photoshop
Description:
SMM Studio Session 2 is a collaborative visual project created with SMM, a group I have been working with across videography, editing, streaming, graphic design, and 3D design. The project began by documenting a day in the studio, where the group recorded and produced music while I captured photos, filmed behind-the-scenes moments, and gathered visual material for the final design.
Using PS2-era game covers as inspiration, I developed the idea of turning the studio session into a fictional game titled SwagStation 2. The cover design presents the day like a playable experience, with the people, equipment, recording process, and creative tasks becoming part of the “gameplay”. This allowed me to explain what happened during the session in a more playful and visually engaging way.
The final outcome combines photography, purple colour grading, distorted textures, mock game packaging, barcode details, rating icons, and custom branding to create a nostalgic early-2000s aesthetic. I also created supporting assets, including a disc design and promotional graphics, expanding the project into a fuller visual identity.
This project allowed me to explore new ways of marketing a creative group by blending real documentation with fictional worldbuilding, graphic design, and nostalgic visual references.